Veteran deck-building players will appreciate how trashing cards happens: first, you can trash your starting cards or the 3-gold cards after using its bottom-card ability. The market manipulation mechanism is my favorite part of Promenade it adds a nice layer of depth to the game and makes it stand out among other deck builders. It’s a unique, fun, and enjoyable deck-building game of art collecting that gamers will enjoy, even if they know nothing about art, investing, or investing in art. Ta-Te Wu and Sunrise Tornado Game Studios have a hit on their hands in Promenade. You’ll also score points for your gold cards, depending on its current market value. Finally, you’ll get points for the painting cards in your deck, also depending on their current Market Rating. The game ends when there are 12 or more paintings in the museum, the main deck has been depleted, or one of the rating markers is 70 or higher.Įnd of game scoring consists of any end-game bonuses that were unlocked via the various exhibitions. Those same paintings that were worth only one gold each at the beginning will be worth more as the game progresses. Each time a painting is purchased from the Promenade or displayed in the Museum, its genre/color Market Rating will go up in value. So, if you draw five painting cards on your first turn, you have five gold to spend. Each painting genre/color’s value is tracked here each starts at one. What makes Promenade so interesting and engaging is the Market Rating board. ![]() Show: Spend the required amount to add a painting card from your hand to an Exhibition in the Museum.Acquire: Spend the required amount for a card from the Promenade, either a painting from a gallery or a gold card from the Banque/Reserve.Haggle: Discard a card and draw two more cards.Players may perform two of three actions on their turn: Each exhibition in the Museum can display three to five paintings, and if any are filled up then that particular end-game scoring bonus is in play. These will earn them points based on whether or not an end-game goal is unlocked. The main board contains the Museum where all players display their paintings. Painting cards serve two functions in the game: they can be used as money to purchase other painting/money cards or they can be displayed in the Museum for immediate victory points and possible end-game scoring. Players begin the game in typical deck-building fashion, with the same five basic gold (money) cards however, in Promenade you’re also given five random painting cards. ![]() You do this by acquiring paintings from the promenade and showing them in museums. You play as an art connoisseur trying to amass the most expensive collection of paintings. Promenade from designer Ta-Te Wu and Sunrise Tornado Game Studio is a deck-building game that adds market manipulation to the mix. All of these games are based on deck-building and contain other elements that separate them from being another draw-five-cards-and-play Dominion clone. In Trains you build a network of train routes, Clank! In! Space! features push-your-luck and set collection, and Tyrants of the Underdark adds in area control. ![]() My favorite deck-building games ( Trains, Clank! In! Space!, and Tyrants of the Underdark) have other mechanisms that make them more than just a card game.
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